Watermelon game made in less then 2 hours
The order: red -> orange -> yellow -> light green -> green -> light blue -> dark blue -> pink -> purple -> white -> black
This game was made with the intend to make a suika game in the least amount of time possible. a sort of developer blind speedrun.
My rules for this challenge:
- The game needs to be playable like a suika game.
- There needs to be 11 visualy different objects each being bigger than the last.
- There needs to be a score system.
- the player can get a game over, which resets the level.
- You are done with this challenge when you are satisfied. (I had the game functioning after 1 hour, however there was a hitbox detection problem that would sometimes occur, i wanted to fix this wich took around 45 minutes.)
- the game does not have to be without buggs
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